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The Wilds exist to help players increase their resource production. Conquering wilds provides bonuses to your resources depending on which wild you take control of. Grasslands and Lakes provide Food, Mountains provide Ore, Hills provide Stone, and Woods provide Wood.

Wilds award a certain percentage of resource production increase dependent upon the Wild’s level. For each level wild, expect to receive 5% (Level 1 Wild) bonus up to a maximum of 50% increase (Level 10 Wild).


The idea is to have all Level 10 wilds to maximize your production but in the beginning this will be nearly impossible due to the strength of troops that are stationed at higher levels. It is best to focus on conquering Level 1-3 wilds to begin with and slowing replacing them with higher levels as you grow and train more and better troops. Keep in mind that you can only conquer as many wilds as the level of your Keep up to a maximum of 9 (Limit increases to 10 if you have upgraded the Keep to Level 10 using a Hobbit Building Crew).

Start a Discussion Discussions about Wilds

  • Plains

    4 messages
    • When starting your second city, you only need the coordenance to start the city. You do not need to attack it. Just put the coords in and pre...
    • you actually have to have contoll of the plain when placing your second city so the last guy is a tosser however i'm not sure whether gandal...
  • Conquering Wilds

    8 messages
    • You can not attched while under protection.
    • You can abandon a wild by going to your keep , conquests tab then click abandon on the wild you would like to abandon.

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